Abstraction and Wireframing

Before my current incarnation as a UX Architect I was a Flash developer. I spent five years coding all kind of games, sites, and apps, and gradually progressed from simple bits of script to full-on applications and fully abstracted object-oriented code.

My day job now is focused on less technical work like research and wireframes, but I think during those years of coding I learnt some interesting concepts that I’ve carried through to this new role.

I recently wireframed a few simple online art activities for children which involve adding shapes to a canvas, animating a simple figure, making a postcard and so on. None of the activities are very complicated, but as we discussed time estimates and functionality my old developer habits started kicking in.

I found I’ve been thinking about how I’d go about building these apps, which led on to thinking about how that affects the how I wireframe things. As I did so, I found some interesting parallels and insights – so I thought I’d share them here.

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C4 launches Comedy Blaps

Day job stuff: Comedy Blaps, a project for Channel 4 that I’ve been working on at Numiko has just launched. It’s a sweet little video player that showcases brand new comedy acts through a clean, super-modern interface.

C4 wanted something that had a real impact, and I think the final site really does that. We put a lot of thought into making the experience as “sit-back” as possible – trying to move away from classic video players like YouTube to create something the blurs the line between browsing video online and watching a sketch show on TV.

The sharp transitions and design emphasise the new, cutting-edge content, and I think the whole site, design, build and content, come together to make something that looks really different.