I’ve been playing Rage of late. It’s the new first-person shooter by id, the makers of Doom and Quake – each of which is a seminal title that pushed the boundaries of computer games. Rage is good fun, I’ll give it that, but it’s certainly not pushing forward the boundaries of game as we know them. It’s a blast, and the running and shooting stuff is great for what it is, but it leaves me with a nagging feeling of emptiness somehow – like it’s not quite all it appears to be.
Long-ish post about game/level design with some nice screenshots after the jump.